CavesOfNot (GameAWeek)
CavesOfNot is my third game for the GameAWeek challenge after coming back from holidays; this time with the letter C (inspired by the awesome game CavesOfQud).
As per the challenge name, this game was made by me in a week with the letter C as the only prompt. I relied heavily on the tcod tutorial in python (here) and the c# adapted tutorial by @thesleepykoala (here). It is by no means a finished product, hence the prototype status tag.
Enjoy!
CONTROLS:
- ARROWS: move the player
- ESCAPE: toggle the escape/pause menu (load, save and quit)
- I: toggle the inventory/use window
- D: toggle the drop window
- G: pick item on the floor, if any
- ENTER: take the stairs OR confirm action if a menu is shown (escape, use, drop, level-up)
- C: toggle character information window (lvl, xp, attack, defense)
- V: toggle message history window
CONTENT:
- 2 MONSTERS: orc and troll
- 4 CONSUMABLES: potions and scrolls
- 4 EQUIPABLES: two weapons and two armors
Status | Prototype |
Platforms | HTML5 |
Author | Troll's Wisdom |
Genre | Role Playing |
Made with | Unity |
Tags | game-a-week, Roguelike |
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win.zip 29 MB
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